05 / CREATIVE PROMPTS

Image, video & game directions

Visual prompts specify subject, composition, lighting, style, and exclusions. Video adds motion and timing; games add rules, state, controls, progression, and tests. A visual description alone is not a playable game specification.

A practical structure

GAME BRIEF
Audience: [age / experience]
Core loop: [action → feedback → progression]
Controls: [keyboard / touch]
Rules: [win / loss / restart]
Scope: one playable level, placeholder assets
Checks: input response, collision, restart, mobile layout
Do not claim a build was tested without running it.

Teaching example · Not a paid pack or a recorded model result.